Standard Freight Corp
Interstellar Supply Chain
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
[OVERVIEW]
Standard Freight Corp. is a deeply systemic, zero-friction idle simulation. You are the newly appointed Director of interstellar logistics. Your mandate is simple: build trade routes, acquire massive industrial fleets, and navigate the hostile interstellar politics of the 22nd century.
This is not a space combat simulator. You do not pilot ships. You manage the ledger, align with factions, and let an advanced AI narrator document the history your decisions create.
[OPERATIONAL CAPABILITIES]
>> DEEP LOGISTICS ENGINE: Manage a catalog of 26 distinct ship blueprints across four classes. Assign 900-ton Mammoth haulers and stealth escorts to optimized trade corridors across Sol, Proxima, Barnard’s Star, and the frontier volumes.
>> PERSISTENT SIMULATION: A robust tick-engine simulates route progress, propellant burn, and cargo yields whether the terminal is active or offline.
>> AI-DRIVEN CONSEQUENCE: Powered by a live LLM integration, your corporate posture (Force, Shadow, Order, Zeal) directly alters the game world. Every generation, the AI authors a unique Chronicle and adjusts global market demand based on your specific playstyle.
>> CORPORATE ESPIONAGE: Deploy stealth vessels to monitor, disrupt, or sabotage rival corporations. Balance profit against Global Trade Commission (GTC) heat.
>> THE GRAND MANDATE: Evolve from middle management to a galactic superpower. At Generation VI, transition to the Syndicate Command layer to build military complexes, declare holy war, and deploy armadas in 2-bit skirmish simulations.
[THE LEDGER NEVER STOPS]
The galaxy is vast. The margins are thin. Your compliance is profitable.
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Standard Freight Corp offers an optional auto-renewable subscription:
Executive Account — $3.99/month
Boosts income to 1.25×, runs every Division Chief at top skill with no in-game
salary, and removes rewarded ads.
• Payment is charged to your Apple Account at confirmation of purchase.
• Your subscription renews automatically for the same price and period unless
cancelled at least 24 hours before the current period ends.
• Manage or cancel anytime in your Apple Account settings.
Privacy Policy: https://standardfreightcorp.com/privacy
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
more The Combine runs the galaxy on paperwork. In 4.4 the paperwork crosses your desk.
THE LONG DISMANTLING
A manifest arrives on the map: who is asking, what the cargo actually is, and a clock. Carry it and stay clean and well paid. Lose it, refuse it, or turn it around, and you start pulling the Combine apart one run at a time. The memos state their business plainly, in the Combine's own cold voice, and leave the rest to you.
FOUR WAYS TO BRING IT DOWN
Starve its tolls, turn its own bureaucracy against it, feed the movement that began with a loader at the Ninth Dock, or arm the revolt. Every choice pours into one of the four, and drives the Combine down a six-age arc from the High Combine to the Fall. What replaces it is decided by what you chose to carry.
RESPOND, OR YOU'RE COMPLICIT
A waiting manifest sits on the Combine control. Answer it, or let the clock run out and the run clears on the default. Inaction is a choice the Combine is happy to make for you.
THE ALMANAC
How you stood against the Combine is sealed into a shared record, and the galaxy you are born into carries the deeds of the commanders who came before.
WAR, REDRAWN
Theater Command and the War Theatre are rebuilt as proper command screens: your formations, the fleets moving against them, and your fronts.
FIXED
Winning the Return no longer loses your frontier charter. It comes home with every toll it collected while you were in exile.
4.4 27 Jul
Chartered systems were going missing. Now they are not.
4.3 24 Jul
Bug fixes on Void
4.2 23 Jul
Other commanders are out there. Explore the Intel > Frontier > Charter
4.1 21 Jul
Found your own frontier. The NX-01 survey vessel is yours, free. Send it past the gates to settle a personal system. Survey worlds, raise outposts, and mine a signature export found nowhere else. Share your code so other commanders can visit, trade, or raid, and build renown defending what's yours. Plus a full readability overhaul: departure-board route cards, a clearer fleet roster, and a smoother first day for new commanders.
4.0 21 Jul
The survey program has gifted you the NX-01, a ringed deep-survey ship. Send it past the gates and its crew will drop anchor in unclaimed space to found a colony of your own.
- Chart a personal frontier. Survey its worlds, name them, and raise outposts to grow your yield. It keeps earning while you're away.
- Every frontier is one of a kind. Each has a signature export found nowhere else, and some hide a rare wonder worth showing off.
- Share your code. Hand another commander your frontier's code and they can visit the exact system you built.
- Open trade lanes. Run a lane to another commander's frontier and haul their signature goods home for passive income. They collect a toll at their gate, so sharing pays both sides.
- Work the signature market. Sell the goods your haulers bring back at prices that drift by the hour, sell when demand peaks.
- Defend, or raid. Post a garrison to hold your claim, or send shadow raids against rival frontiers.
- Make it yours. Give your frontier a sigil and a motto, and build renown as commanders pass through.
- Reach your friends fast. Jump straight to an allied frontier from the system map.
Plus a round of fixes and polish across the map and menus.
3.9 20 Jul
Galaxy ticker. A reminder that the GTC is always watching
3.8 14 Jul
Fixed a bug in gen3 with Chiefs
3.7 11 Jul
Run contraband like a real operation. Smuggling is now its own command hub, the Shadow Network. Decide how hard each illicit lane runs, hire runners to fly them, and keep the heat down before the GTC takes notice. Choose your crew carefully, though. Treat a runner badly and they might skim your haul or sell you to the authorities. Opens up in the later game.
A field manual, built in. There's a new in-game guide in Intel that explains what everything does, from armadas to shadow lanes, with a link straight to where you use each one. Handy the first time a deep-game system shows up and you're not sure what it's for.
Intel reads more clearly. The dashboard now puts whatever needs a decision right now at the top, with your four playstyle worlds just below, so you find what you're after faster.
Two-way routes. Your freighters no longer fly home empty. Set a return cargo on any licensed lane and the ship earns on the way back too. Haul fuel out to Jupiter, bring food back to Earth. Open a route and look for the new BACKHAUL option.
Deep hauls now show what they cost. Interstellar routes list the round-trip fuel bill in credits, not just units, so you can tell at a glance whether a haul clears its own fuel before you file it.
Your progress is safer. Fixed a rare issue where a crash could send an established company back to the start. A save is now only ever reset if it truly can't be read, and if something goes wrong on load the game opens in a recovery mode with your progress intact.
Getting started is clearer. New pilots get a checklist in Intel with the next steps to take, each one linking straight to where you do it. Also fixed the tutorial-skip label that read backwards.
3.6 10 Jul
Tutorial welcome steps for new players
3.5 8 Jul
Fixed an issue with the Void Expanse return
3.3 4 Jul
MAJOR UPDATE: thank you for all the feedback
Your corporation now has an identity, a rival who holds a grudge, and a fleet that finally looks the part.
- Every ship, rebuilt: The whole fleet has been replaced with rotating 3D models. Premium vessels get their own exclusive hulls.
- A galaxy with character: Every system is its own place now. The Dominion runs a fortress the size of a moon. The Aldhari keep an ancient site sacred to their faith. Each system trades its own way and answers to whoever holds it, so where you fly matters.
- Fly your own colors: Name your corporation and choose its color. The structures you build appear on the map in your colors. Tap any one to see what it does and grow it.
- Become someone: The galaxy now gives you a name. Your Field Dossier shows the title you've earned, how the galaxy talks about you, and the deeds behind it, all from how you actually play. You can share it straight from Intel.
- A rival who remembers: Your nemesis now carries a personal grudge, seeded by something you did, and the galaxy names them as your mirror.
- Pick a side: At key eras, four paths build up as you play: trade, the shadow market, military force, or the faith. Choose one when you're ready and claim a permanent reward made for the path you took.
- A war you can move: The faction war on the Galactic Front now answers to your play. Push the line for your side through the week. If your faction comes out on top, the prize is yours.
- Something to build toward: The new Sovereign Endowment gives your late-game fortune a purpose: a permanent income boost and a prestige rank with no ceiling.
- Clearer counsel: Your advisor now spells out what's pressuring your routes and the exact move to fix it. Tap your balance any time to see your income against your costs, and what to do if you're slipping into the red. I also went through the game and rewrote confusing text so you always know what's happening and what to do next.
- Plus critical fixes from testing, save protection, and dozens of smaller stability and polish touches.
Thank you for playing. More is on the way.
3.0 30 Jun
Visual overhaul.
- Every faction now flies its own flag. The old advisor portraits are gone, replaced by clean faction ensigns across the intel board, transmissions, and the systems you own.
- Fringe oddities now read as live signal detections. Each one stays obscured until you survey it, then resolves into an animated contact with its own classification dossier. No two signals look alike.
- Crossing into a new generation is now a deliberate commit, so an era never advances while you're away from the bridge.
- A quicker opening run, plus stability and polish throughout.
2.9 28 Jun
A faster start. Jump straight into operations from the first screen and name your corporation once your first haul is on the books. Your first credits arrive sooner, and the early going is smoother all round.
2.8 25 Jun
Reaching a new Generation is now something you decide. Before, the corporation could cross into a new era while the app was closed, so you would come back to find it already done. Now when you have met the requirements, the Board files a mandate and waits for you. You review the assessment, collect the new hull classes, and authorize the advance when you are ready. A 'Mandate Ready' marker sits on your chart and in the Intel terminal until you do.
Also in this release:
- Reset Progress option in Settings for a clean start, with your purchases preserved
- Full translations across all six languages
- Language-neutral stat icons so the fleet and market read clearly in every region
- Steadier saves, including a recovery path for interrupted launches
- Late-era safeguards so a deep-debt run can recover instead of stalling
2.7 24 Jun
Fixed an issue with exploration in Void
2.6 22 Jun
Bigger text, a smoother start, and a lot of polish.
Text size. You can now scale the game's text in Settings (Standard, Large, Largest), and it starts larger out of the box.
An easier first hour. New captains get gentler early pirate pressure while they find their feet, a short explainer the first time a lane comes under attack, and the option to skip the briefing and jump straight into running the corporation. Your fleet keeps earning while the app is closed, and you'll get a heads-up when there are credits waiting to collect.
Fixes and polish.
• iPad: the armada deploy panel no longer runs under the on-screen controls.
• Deep-space (Void Expanse) no longer shows leftover home-system menus.
• Sharper, more legible text and a long list of navigation and stability fixes.
2.4 20 Jun
Now in your language.
Standard Freight Corp. is playable in six more languages: German, French, Russian, Italian, Dutch, and Spanish. Pick yours under Map → Settings → Language and switch any time.
Industrial command.
Mining has its own home in the Fleet view, alongside Manifest and Arsenal. See every rig, where it's working, and recall it in one tap. Your exotic stockpile and synthesis live there too.
Commercial consignment.
A clean, high-volume way to sell mined exotics. Assign a lane to a buyer and it ships your stockpile to market every run for steady credits and better standing, no heat attached.
Easier to pick up.
New captains now get a short explainer the first time pirates hit a route, plus help on what a generation is and how Oversight works. Fewer "wait, what just happened" moments.
Fairer late game.
Stay aligned with your faction and keep a fleet in the field, and its officials no longer freeze your lanes behind tolls. We also fixed an R&D penalty that was draining credits before there was any way to address it.
Fixes and polish.
• iPad: the deploy button no longer hides under the bottom menu, and the menu is easier to tap.
• Fixed several screens whose close button didn't work.
• Expeditions no longer get stuck on the survey screen after they finish.
• Clearer mining, trade lanes that are easier to read on the map, and many smaller fixes.
2.2 16 Jun
Industrial command. Your mining operation now has a dedicated home in the Fleet view, beside Manifest and Arsenal. See every rig at a glance, check where each one is working, and recall it in a single tap. Your exotic stockpile and on-demand synthesis live there too.
Commercial consignment lanes. A clean, high-volume way to move mined exotics. Assign a lane to a buyer and it ships your stockpile to market every run, paying steady credits and slowly improving your standing with that faction. Lower margin than hauling cargo yourself, but steady and hands-off.
Loyalty that holds. Stay aligned with your faction and keep a fleet in the field, and its officials no longer freeze your lanes behind tolls. Corridors locked on older saves release on their own once you are back in good standing.
Smoother late game.
• Expeditions no longer get stuck on the survey screen after they finish.
• Mining is clearer: veins replenish over time, and idle rigs are easy to find and recall.
• Trade lanes are easier to read on the map.
• Cleaner sheets and navigation on iPad.
• Stability and balance improvements.
2.1 15 Jun
Bug fixes
more Version 4.5 4 days ago
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