Card Crawl 2
Solitaire Dungeon Crawl
Gratis · Compras dentro de la app
Card Crawl 2 es un juego de cartas tipo dungeon crawler en formato solitario.
Prepara tu mazo y sumérgete en nuevos y emocionantes modos de juego, luchando contra tus habitantes de taberna favoritos. Derrota monstruos astutos, consigue oro y desbloquea poderosas cartas de hechizo, nuevo equipamiento y una mezcla de héroes nuevos y conocidos.
Sobre el juego
Card Crawl 2 es la secuela oficial del querido original. Una vez más, te enfrentarás a Hoerni y sus amigos en ingeniosos combates de cartas al estilo solitario.
Esta vez se introduce una mecánica central completamente nueva. En lugar de solo 4 cartas de mazmorra, ahora juegas con hasta 16 cartas repartidas en 4 columnas.
Ordena, equipa y vende cartas para superar a cada monstruo del mazo. Aprovecha una gran variedad de nuevas cartas de hechizo y, por primera vez, añade objetos de equipamiento a tus partidas, lo que aporta una nueva capa de estrategia.
Haz crecer tu colección y enfréntate a distintos modos de juego offline y online que pondrán a prueba tus habilidades con cada uno de los nuevos tipos de héroe.
Características
-> Un giro fresco al gameplay clásico de Card Crawl
-> Combates estratégicos de cartas al estilo solitario
-> Colecciona y domina nuevas cartas de hechizo y equipamiento
-> Desbloquea cartas de héroe con habilidades únicas
-> Juega en modos nuevos y familiares
-> Compite con otros en el Recorrido Semanal de la Taberna
-> Desbloquea logros, nuevas cartas y arte de la taberna
-> Guardado en la nube y compatibilidad con Game-Center
Términos de uso (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
más Another great game from TinyTouchTales but the restore purchase option don’t work (infinite loading icon)
Another great game from TinyTouchTales but the restore purchase option don’t work (infinite loading icon)
Al principio puedes jugar sin problema, pero llega un momento en que tienes que pasar por caja para seguir evolucionando en el juego, si no es imposible avanzar.
Al principio puedes jugar sin problema, pero llega un momento en que tienes que pasar por caja para seguir evolucionando en el juego, si no es imposible avanzar.
Really fun to play and the art is amazing. Been playing for a while ✨
Really fun to play and the art is amazing. Been playing for a while ✨
Card crawl 2 es uno que me ha enganchado bastante, permite unas partidas rápidas muy entretenidas. Aparenta ser gratis, pero hay algunos items que hay que comprar sí o sí, y yo decidí comprarlos.
Card crawl 2 es uno que me ha enganchado bastante, permite unas partidas rápidas muy entretenidas. Aparenta ser gratis, pero hay algunos items que hay que comprar sí o sí, y yo decidí comprarlos.
Hello,
this is another bug fix and improvements update.
If you haven't yet please rate and review the game!
What's new?
Added: Restart Adventure from map inventory view.
Added: Challenges button notification icon when new challenges are available.
Changed: Mastering a mode with difficulty selection unlocks difficulty 5 for all heroes.
Fixed: Adventure mode game counter not displaying actual won/lost game amount.
Fixed: Adventure scores not correctly displayed in highscore menu.
Fixed: Adventure event not possible to complete.
Fixed: Vitality overwrites Devils Deal.
1.0.37 hace 2 d
Hello,
this is our next big content update called "Adventure Update".
This update includes the new Adventure mode in which you play a series of 5 single deck runs with variable difficulty and unique gameplay modifications.
Choose a Hero to visit 5 of 7 taverns and encounter various events between each tavern to improve your deck or add more challenge to each unique adventure.
We've also added French and Italian translations and fixed several bugs.
If you haven't yet, please rate and review the game!
What's new?
Added: New mode -> Adventure!
Added: French and Italian translations.
Added: Purchase validation.
Fixed: Tavern Shift Challenge name and description wrong.
Fixed: Blocked curse with less than 5 items still blocks the right most.
Fixed: Trapping a monster before another one auto attacks triggers a false death warning.
Fixed: Deflection blessing death warning wrong.
Fixed: Tavern blessing Burdened doesn't work with Trap. The moment a monster becomes trapped it's not triggered.
Fixed: Unkillable monsters can be returned to an already full column.
Fixed: Some items don't count equipped monsters as revealed ones.
1.0.36 8 ago
Hello,
this is another small bug fix and improvements update.
We also added Korean translations!
What's new?
Added: Korean translations.
Changed: Blueprint animation speed increased.
Fixed: Auto selling backpack item is not counting towards Daily Quests.
Fixed: Highscore display not showing currently selected hero score, when same value highscores are available.
1.0.35 23 jul
Hello,
this is a quick bug fix update!
What's new?
Fixed: Classic constructed unresponsive.
1.0.34 10 jul
Hello,
this is another bug fix and improvements update.
If you haven't yet, please rate and review the game.
What's new
Fixed: Steal not working correctly.
1.0.33 9 jul
Hello,
this is another bug fix and gameplay improvements update!
If you haven't yet please rate and review the game.
What's new?
Changed: Map and Blueprint now only create plain version of cards.
Changed: Desperate Blessing to activate from 3 health.
Changed: Improved Betrayal description.
Fixed: Player items icons not displayed in highscores.
Fixed: Thorns + Bottomless Bag exploitable.
Fixed: Constructed menu hero cards not showing champions.
Fixed: Baited monster attacks magpie with active cloak and game ends with win.
Fixed: Brittle Curse can confuse Crossbow monster counter.
Fixed: Card variants can be changed mid game via save / load.
Fixed: Wrong Dealer on game resume.
Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly.
Fixed: Steal can draw 0 value cards.
Fixed: Variants blessing not giving variants to spells correctly.
1.0.32 7 jul
Hello,
this is another bug fix and improvements update.
If you haven't yet, please rate and review the game!
What's new?
Changed: Journey fellow travelers display simplified.
Changed: Tavern Blessing color coded in blue.
Changed: Set progress replaced with variant progress when set is full in collection.
Fixed: Crossbow targeting card that gets reshuffled after kill blocks game.
Fixed: Journey save game state not correctly recognized as lost.
Fixed: Journey fellow travelers load crash.
Fixed: Journey result shows relative day not absolute.
1.0.31 29 jun
Hello,
this is another bug fix and improvements update.
If you haven't yet, please rate and review the game!
What's new?
Changed: Journey prestige level increases journey level base difficulty.
Fixed: Purge can target positive stickers.
Fixed: Other players on Journey map not showing.
Fixed: Some Ascension 7 damage calculations not correct.
Fixed: Cloak can sort back dragged cards into full columns.
Fixed: No loss challenges don't reward at least 250 gold.
1.0.30 25 jun
Hello,
this is another bug fix and improvements update!
If you haven't yet, please rate and review the game!
What's new?
Added: Readability improvements.
Fixed: Journey save state not correctly display.
Fixed: Finale blessing heals not only on the last spell used.
Fixed: Shop can show already unlocked content.
Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game.
Fixed: Guarded bosses other than Mogor don't get moved back on auto attack.
Fixed: Journey mode player icons don't display correctly.
1.0.29 22 jun
Hello,
this is our next big content update called "Journey".
Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty.
Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications.
We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards.
In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing.
This update also includes several bug fixes and gameplay improvements.
What's new?
Added: Journey mode.
Added: Tavern blessing / curses to library.
Added: Journey day and steak highscores.
Changed: Shop now refreshes 6:00 and 18:00 consistently.
Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero."
Changed: Sticker amount on expert 9 & 10 slightly reduced.
Fixed: Beta modes visible in dailies after re-roll.
Fixed: Beta stickers visible in library.
Fixed: Momentum bugged.
Fixed: Gold required text off screen.
1.0.28 19 jun
Hello,
this is another quick bug fix update!
What's new?
Fixed: Mark of death not resetting after use.
Fixed: Inventory Icons have a wrong scale after animations.
1.0.27 16 jun
Hello,
this is another bug fix and improvements update.
If you haven't yet, please rate and review the game!
What's new?
Changed: Lurker monster card reduced to 10.
Fixed: Tooltip bug with monster stickers.
Fixed: Complete all game modes achievement not triggering due to beta modes.
Fixed: Wrong death warning with iron armor.
Fixed: Elusive returns covered not hidden cards.
Fixed: Dry Bones spawns double his Sharp Bone cards.
Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained.
Fixed: Barrage stops with valid targets left.
Fixed: Refined card interacts wrong with smoke bomb.
Fixed: Brittle curse not working on some items.
Fixed: False death warning with Shapeshift spell.
Fixed: Health gained tracking wrong with some health gaining spells.
Fixed: Games not ending on very specific circumstances.
1.0.26 16 jun
Hello,
this is another bug fix and improvements update.
If you haven't yet, please rate and review the game!
What's new?
Changed: Refined cards can't target themself.
Fixed: Daily quests not filtering beta game modes.
Fixed: Champion hero cards not correctly displayed in Sabotage menu.
Fixed: Tarnish cursed not activating swords/shields with Oil.
1.0.25 8 jun
Hello,
this is another bug fix and improvements update.
If you haven't yet, please rate and review the game.
What's new?
Added: Dedicated Cloud Load menu.
Fixed: Resonance not consuming action points sometimes.
Fixed: Haste - boss not drawn early.
Fixed: Usurped + torch reveal bugged.
Fixed: Items that trigger on card reveal can also trigger on card hide.
1.0.24 5 jun
Hello,
this is another bug fix and improvements update.
If you haven't yet, please rate and review the game!
What's new?
Added: Highscores in Hero detail view.
Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3."
Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1."
Fixed: Double proc for equipped cards.
Fixed: Refined cards shown in other modes inventory.
Fixed: Usurped can duplicate the same item.
Fixed: Adjusted shuffle back speeds for readability.
Fixed: Polished does not increase values sometimes.
Fixed: Variants Blessing overwriting other variants.
Fixed: Brittle does not reset items.
Fixed: Small slimes can still be 0 value.
Fixed: Purged boss loses his sticker in repeated run throughs.
Fixed: Ripple deals too much damage.
1.0.23 4 jun
Hello,
this is another bug fix and improvements update.
What's new?
Added: Finishing an ascension game returns you to the ascension menu.
Changed: Spell variant tooltip description to include regular cards.
Changed: Doubled the base animation speed for all animations that add cards to the deck.
Fixed: New variant sticker not filtered in expert mode.
Fixed: Overlapping localization.
1.0.22 1 jun
Hello,
this is a quick bug fix update for the tutorial issue!
Cheers!
1.0.21 29 may
Hello,
this is another bug fix and improvements update.
What's new?
Fixed: Unlocking champion cards does not update hero overview card image.
Fixed: Card values increase from Steal don't save max value increase.
Fixed: Several issues with the death warnings where item adjustments are not taken into account.
Fixed: Holographic Buff destroys card to be buffed and produces a crash.
Fixed: Using Split on 1 value cards no longer destroys them.
1.0.20 28 may
Hello,
this is our first big content update called the *Champions Update*!
You can now unlock champion hero cards for all heroes, if you master several game modes.
In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you!
If you haven't yet please rate and review the game!
What's new?
Added: 8 Champion Hero cards.
Added: Two new 5-card spell sets.
1.0.19 21 may
Hello,
this is another quick bug fix update.
If you haven't yet please rate and review the game!
What's new?
Fixed: Player card image not correctly loaded in Tutorial.
Fixed: Stomp wrong death warning.
Fixed: Poison wrong death warning.
Fixed: Hero card displaced after Shapeshift.
Fixed: Barrage can hit with 0 damage attacks.
1.0.18 19 may
Hello,
this is another bug fix update.
If you haven't yet, please rate and review the game.
What's new?
Changed: Reverted spell card borders for variants.
Fixed: Completing a daily quest and extracting a chest sometimes does not reward daily chest.
Fixed: Revive sticker monster that attacks shield can block game flow.
1.0.17 13 may
Hello,
this is another bug fix and improvements update.
If you haven't yet please rate and review the game!
What's new?
Added: Improved spell card border.
Changed: Challenge run save load dialogue should not delete the current run if no is selected.
Changed: Replenish to "Restore all revealed non-monster card values back to their highest previous value."
Changed: Champion cards visible in menus.
Fixed: Challenges can be loaded from quick load.
Fixed: Tooltip tutorials can interfere when another one is active.
Fixed: Equipped monster with revive sticker does not revive on kill when used as shield.
Fixed: Tough sticker does not reduced damage for an equipped monster.
Fixed: Spiked collar doesn't deal damage to Decayed-Sticker after taking enough damage to drop below needed amount.
Fixed: Rerolling challenges should draw from a pool, so that each hero can be drawn after x amount of re-rolls.
Fixed: Protected Mogor that attacks a equipped monster and kills player leads to crash.
1.0.16 12 may
Hello,
this is another quick bug fix update.
What's new?
Fixed: Exception when viewing the Custom Monster cards.
1.0.15 7 may
Hello,
this is another bug fix update!
If you haven't yet, please rate and review the game.
What's new?
Added: Game progress UI in Ascension mode.
Fixed: Standard Constructed mode quick play starts without Hero card and item.
Fixed: Standard Constructed mode quick play does not show difficulty selection.
Fixed: Drag preview for Imp with coin card and full column is not working.
Fixed: Cursed sticker death warning does not work with Blacksmith-Hammer active.
1.0.14 6 may
Hello,
this is another bug fix and gameplay improvements update!
If you haven't yet, please rate and review the game.
What's new?
Added: Added play / edit button to constructed load outs.
Changed: Display needed gold explicitly in delve result menu.
Changed: Replenish to "Restore all revealed non-monster card values back to their original value."
Fixed: Tooltips in constructed selection interferes with the selection buttons.
Fixed: Protected sticker does not work on an equipped monster.
1.0.13 5 may
Hello,
this is another bug fix and improvements update.
If you haven't yet please rate and review the game!
What's new?
Added: Restart Adventure from map inventory view.
Added: Challenges button notification icon when new challenges are available.
Changed: Mastering a mode with difficulty selection unlocks difficulty 5 for all heroes.
Fixed: Adventure mode game counter not displaying actual won/lost game amount.
Fixed: Adventure scores not correctly displayed in highscore menu.
Fixed: Adventure event not possible to complete.
Fixed: Vitality overwrites Devils Deal.
más Versión 1.0.37 hace 2 d
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