Archmage Idle
Incremental RPG
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
Train Skills. Recruit Wizards. Conquer Foes.
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
more - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.4.5 1 day ago
- A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.4.4 1 day ago
- A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.4.2 1 day ago
- Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.9 30 Jul
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.8 29 Jul
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.7 28 Jul
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.6 28 Jul
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.3 27 Jul
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.1 23 Jul
- Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
- Added an optional Low Memory Navigation setting under Visuals to reduce GPU memory pressure when changing screens.
- Celebration animations now run more smoothly and pause while the app is inactive.
- Scavenging completions now correctly grant Field Research and advance Epiphany buildup, including echoed and offline progress.
- Wizard combat DPS previews now stay accurate when assigning combat roles.
- Item amounts now refresh correctly when stacks are created or fully consumed.
- Sigilry Backfire now respects the Action Sounds volume setting.
- Cloud Sync sign-ins now restore correctly after relaunching the game on iOS.
- Shop Discount bonus labels are now clearer and no longer appear as global bonuses.
- Save data now uses less device storage, with smoother cloud-save handling.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.2.12 17 Jul
- Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.2.11 16 Jul
- Commodity Swap rewards now roll independently, so unlocking higher tiers no longer reduces the chance of receiving earlier items.
- Forge Warp Token and Warp All are now faster, and Warp Tokens now grant x1.5 Action Rate.
- Grand Consortium is now Stability Futures, multiplying Stability from Chronomancy Stabilize actions up to x3.
- Chronomancy Stabilize actions now display their Output Multiplier.
- Fixed Skill Levels reaching 100 before all contributing Action Levels were maxed.
- Fixed Meditation Concept Upgrade costs in Turbo Mode so they follow its compressed progression pacing.
- Fixed Offline Gains so Insight, Epiphany, Breakthrough, and Eureka Output Multipliers apply only after a full drop is earned.
- Fixed Sigilry stopping after the app was backgrounded.
- Improved Auction Interest meter text contrast in the Bazaar.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.2.10 11 Jul
- Big performance optimizations! Yahoo! :-D
- Actions now consume 10 Warp Tokens at a time instead of one.
- The new Warp Control shop purchase lets you save Warp Tokens instead of automatically spending them!
- Scavenging rewards have been completely reworked!
- Added a Reagents button to Storage.
- Added an Auction Interest meter to the Bazaar.
- The Bazaar item list now opens in a compact modal for quick sell toggles.
- Mysterious Artifact tooltips now show each possible Identify outcome.
- Chronomancy Warp speed displays are clearer, with a new tooltip showing how the final multiplier is calculated.
- Fixed Diplomacy Action Level tribute discounts and adjusted tribute costs around them.
- Fixed Appraisal Study actions so they can Echo.
- Made Offline Gains respect Preserve Resources better.
- Combat now has quick buttons to configure Flask and Tonic auto-use priority.
- Guild Shop storage slots after Rank 0 are now free, with their Guild Mark costs moved into the other rank upgrades.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.2.8 9 Jul
Big performance optimizations! Yahoo! :-D
Thanks for playing! Please reach out if you have any feedback, questions, or problems.
1.1.16 5 Jul
Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.1.15 4 Jul
Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.1.14 3 Jul
1.1.11
Fixed and optimized various things!
1.1.8
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.1.11 2 Jul
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.1.8 1 Jul
Fixed many bugs and optimized many things! Thanks for playing! Please don't hesitate to reach out if you have any problems! Mind the face!
1.1.6 30 Jun
Fixed and optimized many things!
Thanks for playing, please reach out of you need any assistance! :-)
1.1.3 25 Jun
Fixed and optimized many things!
Thanks for playing! :-D
1.1.1 25 Jun
v1.0.16
- Removed Item Lock toggle and changed it to Save One! Added a global Save One setting as well!
- Added select-all / clear-all controls for Appraisal and Alchemy input selection!
- Probably a few random QoL changes I forgot!
- Optimized performance a lot!
- Fixed a TON of bugs!
1.0.16 23 Jun
Archmage Idle is now available! Thanks for playing! :-D
v1.0.15
-Fixed some UI issues!
1.0.15 19 Jun
Various fixes and improvements! Thanks for playing!
1.0.14 18 Jun
- A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
more Version 1.4.5 1 day ago
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